Roadmap
Where development is up to
The core game is built and playable on World 1, with 33 quests, companions that fight beside you, world events, a collection log and hiscores, friends, parties and face-to-face trading, homestead decorations and upgrades, a world boss, reports and moderation to keep it friendly, two islands a ferry ride away (tropical Coral Isle and the volcano, Ember Isle), weather, emotes and daily bounties, and companions you can ride. More islands are next.
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Networked foundation Done
Client and dedicated server talking to each other from the very first build, so everything is multiplayer by default.
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Creatures and breeding Done
Creatures, their traits, and how those traits pass from parents to offspring.
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Gathering and ore Done
Mining, ore rocks that respawn, and the survival loop around them.
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The Market Done
A trading exchange for buying and selling between players.
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The Wildlands Done
Open-PvP territory with the rarest ore in the game.
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Skills Done
Nine skills from 1 to 99: Combat, Mining, Woodcutting, Fishing, Smithing, Cooking, Farming, Construction and Handling.
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Homesteads and farming Done
Claim land, build pens, a hatchery nest and a forge, and grow crops that feed back into breeding.
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Quests Done
Quest givers around the island, with a gold ! over their heads, and quests from your first copper ore to starmetal.
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Downloads and updates Done
A download for Windows, Mac and Linux that keeps itself up to date with an Update button.
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Graphics and UI Done
A sea that looks like the sea, new characters and creatures with idle animations, day and night with lamps and stars, and a cleaner interface.
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More quests Done
24 quests from nine people: fishing, woodcutting, trading and breeding at every level, and a story through the Wildlands to find a missing scout.
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Companions Done
Your companion fights ferals beside you, grows from companion level 1 to 30, and rests when it's knocked out. Its parts decide how it fights.
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World events Done
Feral raids on Market Square some nights, meteors full of starmetal in the Wildlands, and rare creature sightings. Skyfin wings now scout and Echo tails find hidden ore.
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Collection and hiscores Done
A collection log of every species, part and name you've owned, with 19 milestones that pay out, and hiscores for every skill, bloodlines, companions, ferals and raids, in the game and on the website.
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Playing together Done
A friends list with private messages, parties of up to four that share Combat XP and raid rewards and see each other on the map, and a trade window for swapping face to face.
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Homestead decorations Done
Lamps, flowers, fences, fountains and more for your land, stone statues of every species you've collected, meteor fragments and raid trophies. Visit your friends' homesteads, message them while they're offline, and keep your party place if you lose the connection.
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World boss Done
Thornmaw, the Behemoth, wakes deep in the Wildlands every few hours. It grows tougher with every fighter, slams the ground and calls its brood: bring a party.
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Reports and moderation Done
Report a player or a bug from inside the game, with the details the admins need. A chat filter and spam limits keep chat friendly, and admins can warn, mute and ban.
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Coral Isle Done
A safe, tropical island out at sea, reached by ferry. Palms, sunstone, parrotfish and wild pineapples, the Coralback (which dives for pearls), island decorations and three quests from Marisol.
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Island life Done
Wide piers to walk and fish from, a trading post and bank on Coral Isle's jetty, tropical showers and storms, sitting and emotes, and a daily bounty board in Market Square with streak bonuses.
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Ember Isle Done
A volcano out to the east, reached by a second ferry from Eastmere: obsidian for the best tools and gear, emberwood, firefin, the Cinderhorn, and a crater full of creatures that don't like visitors. Plus stone pens, an ember nest and an obsidian forge for your homestead, your creatures showing in their pens, and level brackets for fair fights in the Wildlands.
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Riding Done
Climb onto your companion and ride, faster with Runner legs and Glider wings. Clicking the ground now finds a way round rocks, trees and buildings, the map shows when each ferry leaves, and today's bounties sit under the minimap.
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More islands Next
More places for the ferries to sail to, and guild halls: a shared homestead for a party that sticks together.